![]() Just six weeks after release, GTA 5 had shipped 29 million copies, which already exceeded the lifetime sales of GTA 4. For context, a decade later, The Legend of Zelda: Tears of the Kingdom just sold 10 million copies in its first three days, which is considering insane even in present day. In 2013, with 24 hours, Grand Theft Auto 5 sold $815 million or about 11.21 million copies, double analyst predictions. Update: I think we need a little more context on the scale of GTA 5, to understand just why Take-Two’s lofty promises here make more sense: GTA 6 will be massive, and now, it appears like it may be just over two years away. However, a GTA 6 release that isn’t ready would be even worse, a-la-Cyberpunk (sorry Cyberpunk but you will never not be brought up in conversations like this). A delay out of that would likely produce major downturns for their stock. But with 11 years since the last game, I think Rockstar may be in a better position than other studios to pick a date and stick with it, particularly when they’re making these enormous revenue forecasts for that specific time periods. Most AAA game are delayed at least a few times these days, and whatever date you hear first, it might be 3-18 months before the game is actually released. Of course there is also the possibility of a delay. Still, given that GTA 6 is probably going to end up being one of the most anticipated games of all time, I would not bet against it. But even within the GTA franchise, GTA 5 is a huge outlier. So what's even the point in the armored boxville? It's good to have that one extra mission type though I guess.It is likely that with the continued expansion of the video game industry over the past decade, GTA 6, barring any disasters, will probably be the fastest selling game in history, beating GTA 5’s $1 billion in three days, and depending on its long-term prospects, in theory could go on to outsell GTA 5 over the long, long term. Yup, they are, and also pay significantly more for your time. ![]() Research is a pretty significant feature, and one that the armored boxville doesn't offer. The only other thing is research which is passive and can be fast tracked. and you only run the MOC missions once to unlock trade price.įair enough, but if you plan to buy those vehicles the amount you'll save just from doing one mission is pretty significant and doesn't require doing the same thing over and over. You're right but, again, more variety here. Thats more variability than the armored Boxville mission, which was the point I was making. There are 5 possible bunker sale missions. ![]() Which is less than the 44 needed for the armored boxville. You need to sell x amount of product and export x amount of cars to break even. 1) Relevant, Reposted, Repetitive, Stolen Content, or Solicitation 2) Be Respectful 3) Descriptive Titles, Use the Appropriate Flair 4) Low Effort Submissions 5) No Discussion of Cheating or Glitches 6) Heist/Crew Recruitment And Looking For Players/Crews 7) Disallowed YouTube/Video Content 8) Question Posts And The FAQ Weekly Question Thread 9) Screen Capturing 10) Moderator Discretion The moderators of /r/gtaonline reserve the right to remove any post or comment at our own discretion or if they break the rules. Please read the full rules before you post. Join the r/GTAOnline Official Discord server! Check if your question is already answered Grand Theft Auto Online will continually expand and evolve over time with a constant stream of new content, creating the first ever persistent and dynamic GTA game world. ![]() Grand Theft Auto Online is a dynamic and persistent open world for up to 30 players that begins by sharing content and mechanics with Grand Theft Auto V, but continues to expand and evolve with content created by Rockstar and other players.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |